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Latest News (page 5)

Ten Unsolved Mysteries Of The Brain - What we know?and don?t know?about how we think


By Sanjay Sharma, Section Tech News
Posted on Wed Aug 15, 2007 at 08:38:56 PM EST

From The Discover Magazine - - July 31, 2007 - by David Eagleman
Ten Unsolved Mysteries Of The Brain

Of all the objects in the universe, the human brain is the most complex: There are as many neurons in the brain as there are stars in the Milky Way galaxy. So it is no surprise that, despite the glow from recent advances in the science of the brain and mind, we still find ourselves squinting in the dark somewhat. But we are at least beginning to grasp the crucial mysteries of neuroscience and starting to make headway in addressing them. Even partial answers to these 10 questions could restructure our understanding of the roughly three-pound mass of gray and white matter that defines who we are.

1. How is information coded in neural activity?
2. How are memories stored and retrieved?
3. What does the baseline activity in the brain represent?
4. How do brains simulate the future?
5. What are emotions?
6. What is intelligence?
7. How is time represented in the brain?
9. How do the specialized systems of the brain integrate with one another?
10. What is consciousness?
Ten Unsolved Mysteries Of The Brain - What we know?and don?t know?about how we think

(To continue please click on "Full Story")

(4232 words in story) Full Story

Google's Constant Tweaking Of Seach Engine is An Important Element Of Its Evolution To Relevancy


By Sanjay Sharma, Section Tech News
Posted on Fri Jun 15, 2007 at 07:37:21 PM EST

THESE days, Google seems to be doing everything, everywhere. It takes pictures of your house from outer space, copies rare Sanskrit books in India, charms its way onto Madison Avenue, picks fights with Hollywood and tries to undercut Microsoft?s software dominance.

But at its core, Google remains a search engine. And its search pages, blue hyperlinks set against a bland, white background, have made it the most visited, most profitable and arguably the most powerful company on the Internet. Google is the homework helper, navigator and yellow pages for half a billion users, able to find the most improbable needles in the world?s largest haystack of information in just the blink of an eye.

Yet however easy it is to wax poetic about the modern-day miracle of Google, the site is also among the world?s biggest teases. Millions of times a day, users click away from Google, disappointed that they couldn?t find the hotel, the recipe or the background of that hot guy. Google often finds what users want, but it doesn?t always.

That?s why Amit Singhal and hundreds of other Google engineers are constantly tweaking the company?s search engine in an elusive quest to close the gap between often and always.

Mr. Singhal is the master of what Google calls its ?ranking algorithm? ? the formulas that decide which Web pages best answer each user?s question. It is a crucial part of Google?s inner sanctum, a department called ?search quality? that the company treats like a state secret. Google rarely allows outsiders to visit the unit, and it has been cautious about allowing Mr. Singhal to speak with the news media about the magical, mathematical brew inside the millions of black boxes that power its search engine.

Google values Mr. Singhal and his team so highly for the most basic of competitive reasons. It believes that its ability to decrease the number of times it leaves searchers disappointed is crucial to fending off ever fiercer attacks from the likes of Yahoo and Microsoft and preserving the tidy advertising gold mine that search represents.

?The fundamental value created by Google is the ranking,? says John Battelle, the chief executive of Federated Media, a blog ad network, and author of ?The Search,? a book about Google.

Online stores, he notes, find that a quarter to a half of their visitors, and most of their new customers, come from search engines. And media sites are discovering that many people are ignoring their home pages ? where ad rates are typically highest ? and using Google to jump to the specific pages they want.

?Google has become the lifeblood of the Internet,? Mr. Battelle says. ?You have to be in it.?

(Click on "Full Story" for more.)

(3406 words in story) Full Story

Internet Radio Listeners Are The Next Target Of Big Radio Companies


By Sanjay Sharma, Section News
Posted on Thu Jun 14, 2007 at 08:24:28 PM EST

(Ted Leibowitz, owner and D.J. of BAGeL Radio, an indie-rock Web station he runs from a spare room in his apartment in San Francisco. Photo by Peter DaSilva for The New York Times)

Last week a radio D.J. known as Vibegrrl, who works the midday shift on Hot 99.5, a Washington pop station, offered her listeners the chance to receive tickets to see the rock band Hinder. But to win, they had to do more than dial in at the right moment. They first had to visit Hot 99.5?s Web site and identify the woman wearing a thong, as shown from behind, and then call the studio. (Unsurprisingly the answer was Britney Spears.)

?Everybody?s on the Internet all day,? said Vibegrrl, whose real name is Lara Dua. ?It would be just kind of not smart if we weren?t making that part of what we do.? Interaction with listeners used to be ?very limited,? she added. Now, though, ?I?m chatting and blogging and doing research and answering phones all at the same time.?

After ceding ground (and potential advertising dollars) for years to an army of autonomous Internet radio stations, some of which are run from basements and spare bedrooms, the nation?s biggest broadcasters are now marching online, determined to corral the next generation of listeners. The result may be a showdown to define the future of the medium.

Confronted by a slow erosion of listeners who are turning to iPods, podcasts and other sources for entertainment, the radio corporations are trying to merge their over-the-air music and D.J. chatter with the Web, adding online streams of their broadcasts and features already found on many independent Web-based stations. These include live chat rooms, blogs and MySpace-style social networking features.

Late last month, CBS said it had paid $280 million to acquire Last FM (last.fm), a popular Web radio service where listeners can customize stations based on their personal taste, and also explore other users? playlists. And Clear Channel, the biggest radio corporation, with a stable of more than 800 stations, has built miniature social networks into the Web sites of Hot 99.5 (hot995.com) and 7 other pop-music stations in major markets in the latest step in an ambitious digital initiative.

All of this comes at an inopportune moment for small, Internet-based radio stations, which are facing a sharp increase in the royalties they must pay to record labels (and artists) for playing their music. The online stations had previously paid a percentage of their revenue for music streamed to United States listeners, ? in effect ensuring that their costs would not exceed whatever sales they received. But a federal panel, the Copyright Royalty Board, has set new rates effective July 15 that alter that structure so the Internet radio stations are charged a fee each time a user listens to a song.

(Click on "Full Story" for more.)

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Touch Screen in a Table Called Surface Is New Form Factor For Computers From Microsoft


By Sanjay Sharma, Section Tech News
Posted on Wed May 30, 2007 at 07:33:54 PM EST

A touch-sensitive digital table from Microsoft called Surface.
Having just tried its hand at developing a digital music player, Microsoft is working on something new: digital furniture.

The company plans to unveil a computing device today called Microsoft Surface, featuring a 30-inch screen embedded in an acrylic tabletop. The device’s electronic guts are hidden in the low-slung table’s thick pedestal. At first glance, Surface is reminiscent of an old-fashioned arcade game table around which patrons played Pac-Man. But there is no joystick here, and no mouse or keyboard either. The device is controlled by touching the tabletop display. Microsoft says this touch screen will allow people to “interact with digital content the same way they have interacted with everyday items such as photos, paintbrushes and music their entire life: with hands, with gestures and by putting real-world objects on the surface.”

For example, when a digital camera with Wi-Fi capabilities is placed on the display, the table recognizes the camera and, at a touch of the screen, downloads its photos and video clips. The digital pictures can be sorted and sized by “handling” them as if they were physical prints.

The device uses cameras under the display to detect touches, and unlike traditional touch screens it can handle multiple touches at the same time, said Jeff Gattis, the director of product management for Suface. Similarly, Surface can read bar codes and identification tags embedded in objects like hotel chain membership cards.

Microsoft hopes this technology will someday be common in homes, but its first uses will be commercial.

The device’s cost was not disclosed.

Touch Screen in A Table Is The New Wrinkle In Computers
From The New York TImes - May 30, 2007 - By MICHEL MARRIOTT

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How You Imagine & Tell Your Lifestory Indicates Your Personality


By Sanjay Sharma, Section Blogging
Posted on Tue May 22, 2007 at 07:22:50 PM EST


Seeing oneself as acting in a movie or a play is not merely fantasy or indulgence; it is fundamental to how people work out who it is they are, and may become.
For more than a century, researchers have been trying to work out the raw ingredients that account for personality, the sweetness and neuroses that make Anna Anna, the sluggishness and sensitivity that make Andrew Andrew. They have largely ignored the first-person explanation ? the life story that people themselves tell about who they are, and why.

Stories are stories, after all. The attractive stranger at the airport bar hears one version, the parole officer another, and the P.T.A. board gets something entirely different. Moreover, the tone, the lessons, even the facts in a life story can all shift in the changing light of a person?s mood, its major notes turning minor, its depths appearing shallow.

Yet in the past decade or so a handful of psychologists have argued that the quicksilver elements of personal narrative belong in any three-dimensional picture of personality. And a burst of new findings are now helping them make the case. Generous, civic-minded adults from diverse backgrounds tell life stories with very similar and telling features, studies find; so likewise do people who have overcome mental distress through psychotherapy.

Every American may be working on a screenplay, but we are also continually updating a treatment of our own life ? and the way in which we visualize each scene not only shapes how we think about ourselves, but how we behave, new studies find. By better understanding how life stories are built, this work suggests, people may be able to alter their own narrative, in small ways and perhaps large ones.

?When we first started studying life stories, people thought it was just idle curiosity ? stories, isn?t that cool?? said Dan P. McAdams, a professor of psychology at Northwestern and author of the 2006 book, ?The Redemptive Self.? ?Well, we find that these narratives guide behavior in every moment, and frame not only how we see the past but how we see ourselves in the future.?

Researchers have found that the human brain has a natural affinity for narrative construction. People tend to remember facts more accurately if they encounter them in a story rather than in a list, studies find; and they rate legal arguments as more convincing when built into narrative tales rather than on legal precedent.

(Click on "Full Story" for more.)

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Brain-Controlled Games And Other Devices Should Soon Be On Sale From Emotiv Systems & NeuroSky


By Sanjay Sharma, Section Tech News
Posted on Mon Mar 19, 2007 at 08:13:45 PM EST

How would you like to rearrange the famous sarsens of Stonehenge just by thinking about it? Or improve your virtual golf by focusing your attention on the ball for a few moments before taking your next putt on the green-on-the-screen? Those are the promises of, respectively, Emotiv Systems and NeuroSky, two young companies based in California, that plan to transport the measurement of brain waves from the medical sphere into the realm of computer games. If all goes well, their first products should be on the market next year. People will then be able to tell a computer what they want it to do just by thinking about it. Tedious fiddling about with mice and joysticks will become irritants of the past.

Controlling things by mere thought is a staple of science fiction. That fiction, though, is often based on a real technique known as electroencephalography (EEG). This works by deploying an array of electrodes over a person's scalp and recording surface manifestations of the electrical activity going on under his skull.

At the moment, EEG's uses are mostly medical. Though the output of the electrodes is a set of crude brain waves, enough is now known about the healthy patterns of these waves for changes in them to be used to diagnose unhealthy abnormalities. Yet, because parts of a person's grey matter exhibit increased electric activity when they respond to stimuli or prepare for movements, there has always been the lingering hope that EEG might also manifest someone's thoughts in a machine-readable form that could be used for everyday purposes.

To realise that hope means solving two problems—one of hardware and one of software. The hardware problem is that existing EEG requires a helmet with as many as 120 electrodes in it, and that these electrodes have to be affixed to the scalp with a gel. The software problem is that many different types of brain waves have to be interpreted simultaneously and instantly. That is no mean computing task.

Both Emotiv, which is based in San Francisco, and NeuroSky, of San Jose, think they have cracked these problems. Emotiv recently unveiled a prototype headset that has a mere 18 electrodes. Moreover, no gel is needed for these electrodes to make a good contact with the headset-wearer's scalp. Emotiv claims that its system can detect brain signals associated with facial expressions such as smiles and winks, different emotional states such as excitement and calmness, and even conscious thoughts such as the desire to move a particular object. It will not say precisely how this trick is done, but it seems to work well enough to make a virtual character in a game mimic a player's own facial expression, as well as permitting that player to move things around just by thinking about it.

(Click on "Full Story" for more.)

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In India, the Golden Age of Television Is Now


By Sanjay Sharma, Section News
Posted on Fri Feb 23, 2007 at 07:08:24 PM EST

GHANSHYAM P. SHAH, an 82-year-old widower, spends up to eight hours a day in front of his television watching prayer services, soap operas and financial news. But one afternoon last December, he was completely disconnected from his favorite pastime ? and visibly unsettled ? because his new digital set-top box was not working. ?I?ll become really agitated if I can?t watch,? Mr. Shah said as Rumy M. Bhagat, the owner of a small cable company, gave up and plugged the wire directly into the television until he could return with another box. The image was no longer digital, but that did not matter to Mr. Shah, a retired gold and silver dealer, whose face lit up as CNBC India reported that the price of gold was up in afternoon trading.

Mr. Bhagat explained that some set-top boxes, which had been sitting in warehouses for months in advance of a government-mandated change to digital television, had proved a weak match for the heat and humidity of Mumbai. ?Sometimes we have teething problems,? he said.

Growing pains like these are common throughout India?s booming television industry. Deregulation and new technology have combined to produce an explosion of new offerings. Before the early 1990s, a single government broadcaster provided a handful of channels. Now a crowded field of domestic and global media companies, including the News Corporation, Sony Entertainment and Walt Disney, offer hundreds of channels.

Indian films, especially the flashy musicals and dramas of Bollywood, have grabbed plenty of attention in the West. But the country?s lesser-known television business is more than twice as big, with an estimated $3.4 billion in revenue in 2005, according to PricewaterhouseCoopers. It is also starting to exert greater cultural influence.

Television ownership is growing fast here, and it has plenty more room to expand. There are roughly 105 million homes with televisions in India, up from 88 million in 2000. The current number of television households is about the same as in the United States, though for India that amounts to only about half of the country?s households, compared with 98 percent in the United States.

Advertising spending on Indian television increased by 21 percent a year, on average, from 1995 to 2005, when it reached $1.6 billion, according to ZenithOptimedia, which tracks advertising globally. Double-digit growth rates are expected to continue for years.

Such numbers are very tempting to companies like the News Corporation, Disney, Time Warner and Viacom, which are losing viewers and advertisers in their core Western markets. (In addition to the domestic market, Indian television is also delivered via satellite and cable to the global South Asian diaspora.)

The pace of change in India is supercharged because the country is catching up to, and in some cases leapfrogging, developments that took decades to play out elsewhere. ?Everything that happened in the rest of the world in 10 years, is happening here in two years,? said Vikram Kaushik, the chief executive of Tata Sky, a satellite-TV company that is jointly owned by the News Corporation and the Tata Group, the Indian industrial conglomerate.

(Click on "Full Story" for more.)

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