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It's My (Virtual) WorldBy Sumit Kumar, Section Tech News
Then things turned really nasty: Mr. Folds pulled out a light saber and attacked the audience. To avoid him, I levitated 20 feet, hoping he wouldn't notice. It worked; I survived. As concerts go, this was a fairly normal one at least in Second Life, the virtual-reality universe where I recently spent a weekend as a (virtual) tourist. In fact, if the Ben Folds show was unusual in any way, it was that it marked the opening of Second Life's first boutique hotel, an online version of Star wood Hotels' new "urban loft living" brand, Aloft. (A bricks-and-mortar aloft won't open until 2008.) And Aloft's arrival on a digital tropical island somewhere in a vast virtual ocean may itself signal the beginning of Second Life as a casual travel destination. For Second Life is, quite literally, a world unto itself, with three-dimensional mountains, oceans, forests and cities spanning tens of thousands of virtual acres. (It can be entered at www.secondlife.com.) A player or resident, in Second Life parlance navigates this space through an avatar, a digital persona whose features can be adjusted to suit almost any whim (pointy chin, neon-green irises, the thick and full head of hair I remember having for a split-second in 11th grade). But unlike other multiplayer online role-playing games, like the insanely popular World of War craft (www.worldofwarcraft.com), Second Life is not really a game. There are neither princesses to save nor orcs to slaughter. Instead, the goal is simply to interact with the million-plus other residents, explore the planet and, in a unique twist, create new parts of it.
For Second Life lets residents build objects using small, basic shapes called prims. Almost everything you encounter from ice-cream cones to modernist houses to cans of Duff has been created by a resident, and much of it is for sale. Actually, it was American Apparel that took my first stack of digital cash. I or rather, Urge Gainsbourg, my avatar had arrived in Second Life looking like the tourist that I was, with a generic yellow T-shirt, white button-down shirt and calf-length khaki pants. So I teleported (residents generally walk, fly or teleport around) to American Apparel's store, a glass-walled two-story structure decorated with the same cheerfully sleazy photographs that I'd seen in the company's real-world stores. There were no other customers and no model-gorgeous employees; all I had to do was click the racks of brightly colored clothes, and the system would offer to take my money in exchange for a T-shirt. I walked that is, teleported out of there in a teal T-shirt and blue-and-white hoodie, feeling less like a tourist for having spent 600 Lindens. Click On "Full Story" for more..
My destination was happy hour at the Elbow Room, which I'd learned about at secondlife.com/events, an hour-by-hour listing of yard sales, book-club meetings and pool parties. The Elbow Room's small, wood-plank dance floor was packed with stylish residents, among them a turquoise-skinned girl in camouflage pants and a gray-and-black-striped cat named Bootes Bellman.
I wasn't sure how to start grooving, but an automated notification system told me to type "/dance"; I did, and instantly downloaded a series of animations with names like the Butt Shake Dance. Soon I was shaking around the room to streaming music by KLF, Jane's Addiction, Susannah Hoffs and Weird Al Yankovic. Then I was teleporting on to the Bellevue, modeled after a real bar in Hell's Kitchen ("est. 1912," it claims) that was giving out free Boingboing.net T-shirts, and then to the SkyClub, a futuristic boite hovering hundreds of feet overhead. It may have been virtual, but it sure felt like a Friday night. Except that I woke up at home, in my own bed. The great thing about weekending in Second Life is that you don't need a place to crash you just log off. Neither did I have a hangover a surprise since Urge Gainsbourg had fallen off his barstool after drinking too much Duff. (It was Urge who had given Ben Folds the Duff.)
SATURDAY morning found Urge flying around Svarga, mountainous islands with an ecosystem in which bees flit from flower to flower, pollinating them. "The seeds blow in the wind," Svarga's creator, Laukosargas Svarog, told New World Notes (nwn.blogs.com), one of a handful of Second Life news outlets, "and if they land on good ground according to different rules for each species, they grow when they receive rain water from the clouds. It's all interdependent." Like most events I attended in Second Life including Sunday-morning church services Barkley's show wound up with everybody dancing. Actually, the only place I went where few people danced (besides the academic discussion of genocide in the freakishly earnest Neufreistadt) was Saturday night's Metajams party, at which eight live musicians performed in a single audio stream. The crowd stood mostly stock still as Ricardo Sprocket, Komuso Tokugawa and others played a medley of folk-slash-indie rock tunes that were easily as good as anything I've heard in New York clubs. Better yet: no cover charge. AtS the same time, I was feeling a bit lonely. I'd had brief chats with a dozen Second Life residents the unreality makes it easy to approach them but had made no real connection. In a way, it was because I really was a tourist. I had nothing invested in this world, while they were building houses and yachts, organizing rock concerts and fashion shows and creating virtual refugee camps to educate people about Darfur.
I watched them greeting each other like old friends and cuddling on hilltop picnic blankets, and wished my wife, Jean, who was watching cable in the next room, had a computer of her own, so we could explore Second Life together.
A Cyberweekend WHERE TO STAY You don't really need a place to sleep, but there are hotels in Second Life, like the Westport (Sphinx, 32, 104; 200 Linden dollars a week). You can't rent a room at Aloft (Aloft Island, 68, 68), but you can see a sample room. WHERE TO EAT AND DRINK House of Zen (Hinode Shima 198, 31) serves sushi in a traditional Japanese building, free if you order a la carte at the bar, but 150 Linden dollars a person for table service.
Bellevue (Hawthorne 162, 167) is a rollicking, low-key bar straight out of Hell's Kitchen.
Knock down a few pins at Acropolis Bowl (Walleye 112, 18), then hit the dance floor or listen to live music at Mood Indigo (Olive 217, 227). The Virtual Hallucinations experiment (Sedig 45, 25) lets you experience the auditory and visual hallucinations that schizophrenics have to deal with every day. (Source-New York Times, 03/11/06) For QBTPL
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